Ok, I see what you mean. In my model the location is not important at all, but the objects are composed of many geometries and components, some of them are amorphous.Following your reply, I guess it’s not a bad idea to simply relocate objects to the location of the objects of the desired scene.The location would have to be precise though, otherwise the relocated object would be displayed different under the same scene.Is it possible to check the precise position of the center of an object? (x,y,z)And then relocate another object into this specific position? Michal.R:Is it possible to check the precise position of the center of an object? You can use the text tool on an endpoint or intersection to get the coordinates. If overall location of the objects isn’t critical, I’d center them all on the origin since that’s a fixed point in space that’s easily identified. If you have some point in each 'object that you can grab with the Move tool, you can start moving the selected entities and then type 0,0,0 and hit Enter.
Creating Copies with the Move and Rotate Tools in SketchUp. Click once on the corner of your box. However, this time, instead of clicking to place your copy, simply move your mouse in the direction you would like your copy to be created and type in a distance. In this case, type in 10’0” and hit enter. This will create a copy of your box exactly ten feet in the direction of your cursor. This file can be copied to other machines running enscape to move the. Model all the enscape settings are saved with the Sketchup model,.
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That will move the selection so the point you grabbed is located at the origin. Of course you could enter any other coordinates you want instead of the origin. I would suggest that you make sure you have no ungrouped/un-component-ed geometry to make sure you don’t wind up with unwanted merging of the geometry.
Also ensure you are using layers correctly keeping all edges and faces on Layer 0 and only assigning groups and components to other layers. Just make sure you’re keeping your model clean. That’ll ensure it’s easier to work with.If you felt the need to create separate SKP files for each object, you could create a template with a scene established for the view and then model the object in the right location. Or, you could create the first model with the appropriate view and create the scene.
After saving it, delete the groups and components, purge unused and create the next model making sure to use Save as instead of just Save. DaveR:Good luck.
Just make sure you’re keeping your model clean. That’ll ensure it’s easier to work with.If you felt the need to create separate SKP files for each object, you could create a template with a scene established for the view and then model the object in the right location. Or, you could create the first model with the appropriate view and create the scene.
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